In this tutorial we’ll go over creating a simple loading animation, using PaintCode, Xcode 7.x and Swift 2.0 PaintCode is a very useful little program and could potentially save you a ton of time.
Introduction Hi and thanks for following this tutorials so far! This would be the fourth and final part. So far, if you have followed the previous 3 parts you should have a working simple game. The current project files are located here: SpriteKit tutorial part 3 files In this part we’ll look into adding […]
Introduction Before I go on with this tutorial I just want to say a few words. The tutorial is getting quite long and for a few good reasons – I am trying not to leave a lot out and I am writing in in a raw format, meaning I am not refining it, […]
Introduction We’ll continue with our tutorial on creating a SpriteKit Game from scratch. Last we took off where we were able to create an instance of our hero on every tap on the screen. However we won’t really be creating our hero or the enemy with a tap on the screen, we […]
Introduction As I foresee this to get a little longer I might have to split this up in two or more parts. There are already some tutorials out there, but I have found that most of all are missing some vital things. They might be useful as a place to start and by […]