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SpriteKit Game From Scratch, Swift 2.0, part 3

    Introduction Before I go on with this tutorial I just want to say a few words. The tutorial is getting quite long and for a few good reasons – I am trying not to leave a lot out and I am writing in in a raw format, meaning I am not refining it, […]
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SpriteKit Game From Scratch, Swift 2.0, part 2

    Introduction   We’ll continue with our tutorial on creating a SpriteKit Game from scratch. Last we took off where we were able to create an instance of our hero on every tap on the screen. However we won’t really be creating our hero or the enemy with a tap on the screen, we […]
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SpriteKit Game From Scratch, Swift 2.0, part 1

    Introduction As I foresee this to get a little longer I might have to split this up in two or more parts. There are already some tutorials out there, but I have found that most of all are missing some vital things. They might be useful as a place to start and by […]
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