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Creating a HUD for your Sprite Kit Game

Creating a HUD for every game is vital. It’s a bit tricky when you are adding UI Elements to Sprite Kit and there are also a few different ways of doing it. Here is one of the ways and so far my favorite. It’s very flexible and it will allow you to easily customize your […]
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Contacts App / Inventory with Archiving 2.0

Hi, all Here is the updated version of the Contacts app with archiving. It will now let you save and load multiple contacts. I am just going to list some of the new things added. Here are the previous and next buttons on the Load View screen:       Here are the […]
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Contacts App / Inventory with Archiving

Here is the latest app. It is supposed to be an contacts inventory app. This is the first version as it is just letting you save/load one contact. Key points here are: creating custom Classes archiving / unarchiving with NSCoding using multiple UIViews with Navigation Controller using multiple, nested ‘if {} else {}’ statements separating […]
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Saving and Loading Images, Swift 2.0

This will show you how to save and load images in a way that is very easy and straight forward. Here is the function to save your image first. We’ll assume you already have an UIImageView, containing an image, named ‘image’ : Here is how to use the function later in your code: […]
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