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ios

SpriteKit Game From Scratch, Swift 2.0, part 3

    Introduction Before I go on with this tutorial I just want to say a few words. The tutorial is getting quite long and for a few good reasons – I am trying not to leave a lot out and I am writing in in a raw format, meaning I am not refining it, […]
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SpriteKit Game From Scratch, Swift 2.0, part 1

    Introduction As I foresee this to get a little longer I might have to split this up in two or more parts. There are already some tutorials out there, but I have found that most of all are missing some vital things. They might be useful as a place to start and by […]
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Creating a HUD for your Sprite Kit Game

Creating a HUD for every game is vital. It’s a bit tricky when you are adding UI Elements to Sprite Kit and there are also a few different ways of doing it. Here is one of the ways and so far my favorite. It’s very flexible and it will allow you to easily customize your […]
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Generating UIButtons from a loop

This is a very useful technique and it’s pretty straight forward. Let’s say we have an array of items or heroes and we want to dynamically create buttons that will do something linked to the hero/item selected. One example is if you have an array of saved games and you want to generate buttons to […]
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Setting up backgrounds for UIView

There are different ways of setting up backgrounds in Swift, depending on the object, method, background type etc. We will go through some of these here. Setting up a background image for a UIView: Replace “myImage.png” with the name of your image. Note: Make sure you add your images to the Bundle first. To […]
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Contacts App / Inventory with Archiving 2.0

Hi, all Here is the updated version of the Contacts app with archiving. It will now let you save and load multiple contacts. I am just going to list some of the new things added. Here are the previous and next buttons on the Load View screen:       Here are the […]
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Multiplications Table app

Ok, this app will be just an example of how to create things programmatically, without using the Auto Layout or any of the other fancy things within XCode. It’s a very simple app, but to me it was a very good experience learning to build and troubleshoot things directly in code. The app will look […]
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Contacts App / Inventory with Archiving

Here is the latest app. It is supposed to be an contacts inventory app. This is the first version as it is just letting you save/load one contact. Key points here are: creating custom Classes archiving / unarchiving with NSCoding using multiple UIViews with Navigation Controller using multiple, nested ‘if {} else {}’ statements separating […]
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Creating a Tap Gesture

Hi, here is a basic example of creating and applying a tap gesture. This is one of the simpler gestures and it’s fairly easy to use. First we are going to create the Gesture Recognizer, using the built in UITapGestureRecognizer function provided by Apple. Please make sure the matches the function name below. […]
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Task List App

Here is a complete example of a task list app. Originally this was a more simple exercise on which I just decided to build on. I have tested it it multiple times and fixed at least 20-30 bugs with it, but I am sure there are more things. There is almost no verification against correct […]
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