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ios

SpriteKit Game From Scratch, Swift 2.0, part 3

    Introduction Before I go on with this tutorial I just want to say a few words. The tutorial is getting quite long and for a few good reasons – I am trying not to leave a lot out and I am writing in in a raw format, meaning I am not refining it, […]
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SpriteKit Game From Scratch, Swift 2.0, part 1

    Introduction As I foresee this to get a little longer I might have to split this up in two or more parts. There are already some tutorials out there, but I have found that most of all are missing some vital things. They might be useful as a place to start and by […]
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Creating a HUD for your Sprite Kit Game

Creating a HUD for every game is vital. It’s a bit tricky when you are adding UI Elements to Sprite Kit and there are also a few different ways of doing it. Here is one of the ways and so far my favorite. It’s very flexible and it will allow you to easily customize your […]
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Generating UIButtons from a loop

This is a very useful technique and it’s pretty straight forward. Let’s say we have an array of items or heroes and we want to dynamically create buttons that will do something linked to the hero/item selected. One example is if you have an array of saved games and you want to generate buttons to […]
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Setting up backgrounds for UIView

There are different ways of setting up backgrounds in Swift, depending on the object, method, background type etc. We will go through some of these here. Setting up a background image for a UIView: Replace “myImage.png” with the name of your image. Note: Make sure you add your images to the Bundle first. To […]
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